Your art, animated.

Got my email? I turn what you already have into campaign videos and short clips, for the date that matters: a campaign, a launch, a show. Cards, sprites, comic pages, stage photos and videos. Nothing redrawn, no generative AI in the animation. A 10-second draft is free, and you decide after.

The original art: Utagawa Kuniyoshi's 1853 print of the Dragon King's palace, untouched
BeforeThe art as it was: one flat print
AfterThe same art, opening a campaign trailer. Nothing redrawn.

Demo for a made-up card game. Art: Utagawa Kuniyoshi, The Metropolitan Museum of Art, public domain.

Update clipAround one reveal or stretch goal
Steam teaserCut from the game's own sprites
Update clip, boardThe same idea on a game board

Don't take my word for it.

Campaign clip, deliveredMade from the Heroes of Havokk cards

Working with Rali was surprisingly efficient. They laid out a timeline that was realistic and delivered much faster than even they projected. The overall quality of what I received for the price was good, and I feel like if I were to have invested more I would have seen a similar return. I've had a good experience working with Rali and would recommend you check out their work!

Chris NiedrichWeird Dad Games, Heroes of Havokk on Gamefound

Other things I make from the same art.

Looping cardA seamless loop of one card for posts and stories. Silent, like a GIF.
3D deckYour box or deck turning in space, from flat scans of your art.
How to play15 to 60 seconds, written from your own rules, so the same question stops coming back.
Who-gets-what demo: three example reward tiers side by side, each showing which cards and extras are in the box
Who gets whatEach tier and what is in the box, at a glance, for your page and pledge manager.

Also: ad visuals in square and vertical, each from a different piece of your art. These are demos on free-to-use art, not client work: I never show one creator's art to another. Art: Rider-Waite-Smith tarot by Pamela Colman Smith (1909, public domain), Game of the Goose, Venice, after 1640 (The Met, CC0), Gothicvania Cemetery and Church by Ansimuz (OpenGameArt, CC0).

Why animate your art?

  1. Your video sits at the top

    On Kickstarter the project video is the first thing people see. On Steam, trailers sit at the top of your store page, before the screenshots, and Steam builds the short preview it plays in lists from your first video.

  2. Every update is a new reason to look

    Each update you post lands in your backers' inboxes. One with your art moving in it gives them something new to watch and share while your campaign is still live.

  3. Feeds are made of video

    Instagram Reels, TikTok and YouTube Shorts are short vertical video. A clip of your own art fits right in, for updates, posts and ads.

Sources: Steamworks, Trailers, Kickstarter Help Center.

Free draft first. You decide after.

  1. You reply yes

    One word to my email is enough. I already have your campaign or game link.

  2. The draft arrives

    Ten seconds made from your art, marked DRAFT, attached to my reply. Usually within two days.

  3. You decide

    Like it? Say so and PayPal emails you one invoice, paid before I make the full video. Not for you? You owe nothing.

  4. Final, then clean files

    A watermarked final, two revisions, then the clean files once you approve. Still not right? Full refund before the clean files go out.

One person makes every clip.

I am Rali, and SentryReply is my one-person studio. I make every draft and answer every email myself.

My first email may come from an address at tryfinaimatic.com or masonsite.com: those are my outreach mailboxes, same person. You can also find me on Instagram at @sentryreply.

  • No generative AI in the animation. Every frame comes from your own art.
  • Your art is never shown to another creator.

Fair questions.

How much does it cost?

One fixed price, told to you with the draft, before you commit to anything. If you like the draft, PayPal emails you one invoice, paid before I make the full video.

How did you find me?

I look for people with a date coming up, a campaign, a game launch or a show, and I only write when what they have already posted makes me picture a clip.

Is the draft really free?

Yes. If it is not right for your campaign, you owe nothing. No card, no call, no catch. And if the finished video still is not right after two revisions, you get a full refund, as long as the clean files have not been delivered.

Do you use AI?

Not in the animation. No generative AI touches your art: nothing is redrawn, extended or invented. I cut out, layer and animate the art you already have, frame by frame.

How fast is it?

Drafts usually go out within two days. Once the invoice is paid, I make the full video, send you a watermarked final, and the clean files follow once you approve.

Who owns the files?

You do. Use them on your page, in updates, on socials and in ads. Your art is never shown to another creator.

Want to see your draft?

Reply yes to my email, or write to me with your campaign or game link. The draft comes back attached.

[email protected]